D&D

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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character builder

http://dnd3rd.sourceforge.net/

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Storm Peace - Quest 1 information & Area Map

Storm Peace
The custom of storm-peace evolved long ago in
response to the sudden and severe storms that
plague this area. All Native creatures abide by it.
The basic concept is that an automatic truce
exists between all individuals and groups who seek
shelter in neutral territory during a lightning storm.
Such weather is simply too dangerous for fighting,
regardless of people’s feelings toward one other.
Storm-peace is assumed to be in effect unless
someone specifically rejects it. Even so, whenever
two strangers meet during a lightning storm, they
often greet one another by asking “Storm-peace?”
simply to ensure that the other knows and respects
the tradition.
Storm-peace applies to any thinking humanoid,
though not necessarily to other creatures. Many
people assume, however, that it applies to any
creature able to ask for it, and many legends tell of
bards singing songs to dragons or other dangerous
monsters during a storm-peace.

Maps

Hightower_sorroundings_map.JPG

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December 2, 2013 GM post 1

Upon crossing the Vast desert northwards, a massive storm hits, unlike any you have ever seen. In order to survive, you need to take shelter from the chunks of hail and lightning. The surrounding area provides very little cover with no trees, sparse stunted bushes, which are just visible over the horizon, leaving little probability of getting there before the storm strikes. There are several holes in the ground, some small, probably snake holes or the like; and others larger, some even humanoid size.

Upon scanning the horizon, you notice a large hill. Upon briefly pondering why such a hill would be standing in the middle of a desert, you look further and notice what looks like the top of a tower sticking out of the north-most side on top. If memory serves you, you recognize it as Hightower, however you cannot quite remember what purpose it served, or whether or not it is currently being used by anyone or anything.

With the storm a very few hours away, you have a decision to make: Try to weather the storm in a sizable hole and face it’s inhabitants, or make haste to the Hightower for the safest route in terms of the storm, but potentially more dangerous in terms of inhabitants.

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